![]() ![]() When you Use a Skill, no matter what your chance stats are, you generate a number between 0 and 99.9. Since I really like this topic, I'll just break down the details for fun one more time. The truth is simply that the random number used for crit checks is generated before any Hits occur, and all Hits from that Skill use will use the same number.ĮDIT: Hopefully this answers Zardex's question as well. It is, however, true that if you observe a crit on the first hit, and there are no distinctive chance differences as in previous paragraph, then you know the rest will crit. It is technically wrong to say that the crit check of the first hit determines whether later hits crit. Assassin's Mark on some but not all, Ambush or Assassination ascendancy nodes on targets some full life or low life, some not). So if you click far enough to deal 5 Hits, they will all crit or all not crit, assuming of course no distinctions between the targets of the Hits (i.e. Is the crit check of the first hit going to determine whether or not the next 9 hits crit? Or is each spin (and thus every other hit) checked separately? I'm assuming checking each individual hit is definitely not how it works.Īye, crit rolls are made per Skill use. Say I cast it far enough away that my character's going to spin 5 times for 10 total hits. I know crits tend to be all-or-nothing in this game, but does that hold true with Cyclone?
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